Rift Target
A branded third-eye that drops in for qb-target.

Overview
A branded third-eye targeting system for serious roleplay. Hold the interact key, look at a person, vehicle, object, or zone, and a clipped-corner Green Card menu opens around a scanner reticle. Built from scratch to match the generic QBCore target's export API exactly, so it is a true drop-in: every resource that used qb-target keeps working unchanged through the included shim.
What's inside
True qb-target drop-in
Identical export signatures plus a forwarding shim, so the ~50 resources that call qb-target keep working with no per-script edits.
Targets everything
Entities, models, bones, PolyZone zones, and global object, vehicle, and player types - the full surface the generic target covers.
Access gating
Per-option job, gang, item, distance, and canInteract checks. qb-core powers the gating and degrades gracefully without it.
Scanner reticle UI
A circular reticle that fills and glows on lock, with a Green Card menu in JetBrains Mono and Barlow Condensed and FontAwesome icons.
Ped spawner
An optional Config.Peds spawner and a SpawnPed export family for interaction NPCs.
Standalone capable
Use its own exports directly (AddBoxZone, AddTargetEntity, and friends) if you would rather not replace qb-target at all.
Changelog
- Initial release.
- Full qb-target export parity plus a forwarding shim.
- Entity, model, bone, zone, global, and player targeting.
- Job, gang, item, distance, and canInteract gating with PolyZone support.
What you get
- Lifetime updates - currently v1.0.0
- QBCore support
- Cfx escrow-locked license, tied to your server key
- Drop-in resource with configuration and docs


