Newrift_target

Rift Target

A branded third-eye that drops in for qb-target.

Rift Target screenshot 1

Overview

A branded third-eye targeting system for serious roleplay. Hold the interact key, look at a person, vehicle, object, or zone, and a clipped-corner Green Card menu opens around a scanner reticle. Built from scratch to match the generic QBCore target's export API exactly, so it is a true drop-in: every resource that used qb-target keeps working unchanged through the included shim.

What's inside

True qb-target drop-in

Identical export signatures plus a forwarding shim, so the ~50 resources that call qb-target keep working with no per-script edits.

Targets everything

Entities, models, bones, PolyZone zones, and global object, vehicle, and player types - the full surface the generic target covers.

Access gating

Per-option job, gang, item, distance, and canInteract checks. qb-core powers the gating and degrades gracefully without it.

Scanner reticle UI

A circular reticle that fills and glows on lock, with a Green Card menu in JetBrains Mono and Barlow Condensed and FontAwesome icons.

Ped spawner

An optional Config.Peds spawner and a SpawnPed export family for interaction NPCs.

Standalone capable

Use its own exports directly (AddBoxZone, AddTargetEntity, and friends) if you would rather not replace qb-target at all.

Changelog

v1.0.0Jun 23, 2026
  • Initial release.
  • Full qb-target export parity plus a forwarding shim.
  • Entity, model, bone, zone, global, and player targeting.
  • Job, gang, item, distance, and canInteract gating with PolyZone support.
$2.00one-time
QBCore

What you get

  • Lifetime updates - currently v1.0.0
  • QBCore support
  • Cfx escrow-locked license, tied to your server key
  • Drop-in resource with configuration and docs

Requirements

PolyZoneqb-core
Versionv1.0.0
UpdatedJun 23, 2026
Licensed via Cfx escrow. See how delivery works

You might also need

$2.00rift_target