Rift Minigames
One pack of skill checks that returns a clean boolean.

Overview
A branded pack of interactive minigames in the Green Card professional-systems look. Any script calls one and gets back whether the player succeeded - used for lockpicking, hacking, and timed work across the server. Four games ship today, fully standalone with no database and no framework dependency.
What's inside
Four games
Progress (a timed action bar), SkillCheck (a rotating-needle timing check), Lockpick (a pin-tumbler), and Thermite (a memory grid).
Returns a boolean
Each game blocks until the player finishes and returns true or false. A ps-ui-style leading callback is also supported, so both call styles work.
Difficulty presets
Pass easy, medium, or hard, or a raw params table for full control over arc size, speed, pins, grid, and timers.
Chainable rounds
SkillCheck accepts an array of difficulties to chain rounds, with a random input key per round.
Fully standalone
No database and no framework dependency - callable from any framework or none at all.
Can never get stuck
ESC and Cancel() abort cleanly, and a 120s hard backstop guarantees NUI focus is always released.
Changelog
- Initial release.
- Progress, SkillCheck, Lockpick, and Thermite.
- Boolean return plus ps-ui-style callback support.
- Difficulty presets and chainable skill-check rounds.
What you get
- Lifetime updates - currently v1.0.0
- Standalone support
- Cfx escrow-locked license, tied to your server key
- Drop-in resource with configuration and docs


