Freerift_arrival

Rift Arrival

A cinematic boat arrival, once per character.

Rift Arrival screenshot 1

Overview

The Crossing: a cinematic new-arrival experience for QBCore. The first time a character loads, they arrive by boat across the water to the Chumash shore in a short four-shot cutscene, then step onto the sand. Plays once per character; returning characters spawn normally. Free and open source.

What's inside

Four-shot cutscene

An aerial wide over the sea, a water-level tracking shot alongside the boat, a close-up on the player, then the boat landing on the beach.

Once per character

Gated to the first load per citizenid via an auto-created table. Returning characters spawn normally; first-ever viewers cannot skip, later ones hold E.

Always-safe failsafe

No matter what breaks mid-scene, the player always ends up on the beach with control.

Private routing bucket

The new arrival is isolated in their own bucket, and the boat and crew are local-only (non-networked).

Tunable in config

Sea-spawn and landing vectors, boat, pilot, and passenger models, shot lengths, and skip timing - with /arrivalcoords and /arrivaltest helpers.

Free and open

Not escrowed - the full source ships open. Pure QBCore; notifications flow through whatever notify system the server runs.

Changelog

v1.0.0Jun 23, 2026
  • Initial release.
  • Four-shot boat arrival cutscene for new characters.
  • Once-per-citizenid gating via an auto-created table.
  • Failsafe landing plus a private routing bucket.
Free
QBCore

What you get

  • Full source included - currently v1.0.0
  • QBCore support
  • Free and open source under the MIT license
  • Drop-in resources with configuration and docs

Requirements

qb-coreoxmysql
Versionv1.0.0
UpdatedJun 23, 2026
Free and open source under the MIT license.

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Freerift_arrival